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YAO-scheduler/src/resource_pool.go

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package main
import (
"sync"
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)
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type ResourcePool struct {
mu sync.Mutex
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nodes map[string]NodeStatus
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}
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func (pool *ResourcePool) update(node NodeStatus) {
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pool.mu.Lock()
defer pool.mu.Unlock()
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status, ok := pool.nodes[node.ClientID]
if ok {
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for i, GPU := range status.Status {
if GPU.UUID == node.Status[i].UUID {
node.Status[i].MemoryAllocated = GPU.MemoryAllocated
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}
}
}
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pool.nodes[node.ClientID] = node
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//log.Println(pool.nodes)
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}
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func (pool *ResourcePool) getByID(id string) NodeStatus {
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pool.mu.Lock()
defer pool.mu.Unlock()
status, ok := pool.nodes[id]
if ok {
return status
}
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return NodeStatus{}
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}