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YAO-scheduler/src/scheduler_priority.go

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package main
import (
"sync"
"time"
log "github.com/sirupsen/logrus"
)
type SchedulerPriority struct {
history []*Job
queue []Job
mu sync.Mutex
scheduling sync.Mutex
jobs map[string]*JobManager
}
func (scheduler *SchedulerPriority) Start() {
scheduler.jobs = map[string]*JobManager{}
scheduler.history = []*Job{}
go func() {
for {
log.Info("Scheduling")
time.Sleep(time.Second * 5)
scheduler.scheduling.Lock()
scheduler.mu.Lock()
if len(scheduler.queue) > 0 {
jm := JobManager{}
jm.job = scheduler.queue[0]
scheduler.queue = scheduler.queue[1:]
jm.scheduler = scheduler
scheduler.jobs[jm.job.Name] = &jm
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jm.job.Status = Starting
scheduler.history = append(scheduler.history, &jm.job)
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go func() {
jm.start()
}()
} else {
scheduler.scheduling.Unlock()
}
scheduler.mu.Unlock()
}
}()
}
func (scheduler *SchedulerPriority) UpdateProgress(jobName string, state State) {
switch state {
case Running:
scheduler.scheduling.Unlock()
for i := range scheduler.history {
if scheduler.history[i].Name == jobName {
scheduler.history[i].Status = Running
}
}
break
case Finished:
for i := range scheduler.history {
if scheduler.history[i].Name == jobName {
scheduler.history[i].Status = Finished
}
}
break
case Stopped:
for i := range scheduler.history {
if scheduler.history[i].Name == jobName {
scheduler.history[i].Status = Stopped
}
}
break
}
}
func (scheduler *SchedulerPriority) Schedule(job Job) {
scheduler.mu.Lock()
defer scheduler.mu.Unlock()
index := 0
left := 0
right := len(scheduler.queue) - 1
for ; left <= right; {
mid := (left + right) / 2
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if scheduler.queue[left].Priority < job.Priority {
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index = left
break
}
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if scheduler.queue[right].Priority >= job.Priority {
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index = right + 1
break
}
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if scheduler.queue[mid].Priority >= job.Priority {
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left = mid + 1
} else {
right = mid - 1
}
}
scheduler.queue = append(scheduler.queue, Job{})
copy(scheduler.queue[index+1:], scheduler.queue[index:])
scheduler.queue[index] = job
job.Status = Created
}
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func (scheduler *SchedulerPriority) AcquireResource(job Job, task Task) NodeStatus {
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pool.mu.Lock()
defer pool.mu.Unlock()
res := NodeStatus{}
for id, node := range pool.nodes {
var available []GPUStatus
for _, status := range node.Status {
if status.MemoryTotal-status.MemoryAllocated >= task.MemoryGPU {
available = append(available, status)
}
}
if len(available) >= task.NumberGPU {
res.ClientID = id
res.ClientHost = node.ClientHost
res.Status = available[0:task.NumberGPU]
for i := range res.Status {
for j := range node.Status {
if res.Status[i].UUID == node.Status[j].UUID {
node.Status[j].MemoryAllocated += task.MemoryGPU
res.Status[i].MemoryTotal = task.MemoryGPU
}
}
}
break
}
}
return res
}
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func (scheduler *SchedulerPriority) ReleaseResource(job Job, agent NodeStatus) {
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pool.mu.Lock()
defer pool.mu.Unlock()
nodes := pool.nodes[agent.ClientID]
for _, gpu := range agent.Status {
for j := range nodes.Status {
if gpu.UUID == nodes.Status[j].UUID {
nodes.Status[j].MemoryAllocated -= gpu.MemoryTotal
}
}
}
}
func (scheduler *SchedulerPriority) QueryState(jobName string) MsgJobStatus {
jm, ok := scheduler.jobs[jobName]
if !ok {
return MsgJobStatus{Code: 1, Error: "Job not exist!"}
}
return jm.status()
}
func (scheduler *SchedulerPriority) Stop(jobName string) MsgStop {
jm, ok := scheduler.jobs[jobName]
if !ok {
return MsgStop{Code: 1, Error: "Job not exist!"}
}
return jm.stop()
}
func (scheduler *SchedulerPriority) QueryLogs(jobName string, taskName string) MsgLog {
jm, ok := scheduler.jobs[jobName]
if !ok {
return MsgLog{Code: 1, Error: "Job not exist!"}
}
return jm.logs(taskName)
}
func (scheduler *SchedulerPriority) ListJobs() MsgJobList {
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var tmp []Job
for _, job := range scheduler.history {
tmp = append(tmp, *job)
}
tmp = append(tmp, scheduler.queue...)
return MsgJobList{Code: 0, Jobs: tmp}
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}
func (scheduler *SchedulerPriority) Summary() MsgSummary {
summary := MsgSummary{}
summary.Code = 0
finishedJobsCounter := 0
runningJobsCounter := 0
pendingJobsCounter := 0
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var tmp []Job
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for _, job := range scheduler.history {
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tmp = append(tmp, *job)
}
tmp = append(tmp, scheduler.queue...)
for _, job := range tmp {
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switch job.Status {
case Created:
pendingJobsCounter++
case Starting:
pendingJobsCounter++
break
case Running:
runningJobsCounter++
break;
case Finished:
finishedJobsCounter++
case Stopped:
finishedJobsCounter++
}
}
summary.JobsFinished = finishedJobsCounter
summary.JobsPending = pendingJobsCounter
summary.JobsRunning = runningJobsCounter
FreeGPU := 0
UsingGPU := 0
for _, node := range pool.nodes {
for j := range node.Status {
if node.Status[j].MemoryAllocated == 0 {
FreeGPU++
} else {
UsingGPU++
}
}
}
summary.FreeGPU = FreeGPU
summary.UsingGPU = UsingGPU
return summary
}
func (scheduler *SchedulerPriority) AcquireNetwork() string {
return pool.acquireNetwork()
}
func (scheduler *SchedulerPriority) ReleaseNetwork(network string) {
pool.releaseNetwork(network)
}