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mirror of https://github.com/newnius/YAO-scheduler.git synced 2025-12-15 08:16:43 +00:00
This commit is contained in:
2020-04-30 21:22:21 +08:00
parent 6632a4f199
commit 014592fa43
6 changed files with 47 additions and 19 deletions

View File

@@ -33,7 +33,7 @@ func (jm *JobManager) start() {
if jm.killedFlag { if jm.killedFlag {
break break
} }
resource = jm.scheduler.AcquireResource(jm.job, jm.job.Tasks[i]) resource = jm.scheduler.AcquireResource(jm.job, jm.job.Tasks[i], jm.resources)
if len(resource.Status) > 0 { if len(resource.Status) > 0 {
break break
} }

View File

@@ -40,7 +40,11 @@ type ResourcePool struct {
} }
func (pool *ResourcePool) GPUModelToPower(model string) int { func (pool *ResourcePool) GPUModelToPower(model string) int {
mapper := map[string]int{"k40": 1, "K80": 2, "P100": 3} mapper := map[string]int{
"K40": 1, "Tesla K40": 1,
"K80": 2, "Tesla K80": 2,
"P100": 3, "Tesla P100": 3,
}
if power, err := mapper[model]; !err { if power, err := mapper[model]; !err {
return power return power
} }
@@ -297,3 +301,17 @@ func (pool *ResourcePool) detach(GPU string, jobName string) {
func (pool *ResourcePool) getBindings() map[string]map[string]int { func (pool *ResourcePool) getBindings() map[string]map[string]int {
return pool.bindings return pool.bindings
} }
func (pool *ResourcePool) pickNode(nodes []*NodeStatus) *NodeStatus {
/* shuffle */
r := rand.New(rand.NewSource(time.Now().Unix()))
for n := len(nodes); n > 0; n-- {
randIndex := r.Intn(n)
nodes[n-1], nodes[randIndex] = nodes[randIndex], nodes[n-1]
}
/* sort */
return nodes[0]
}

View File

@@ -7,7 +7,7 @@ type Scheduler interface {
UpdateProgress(jobName string, state State) UpdateProgress(jobName string, state State)
AcquireResource(Job, Task) NodeStatus AcquireResource(Job, Task, []NodeStatus) NodeStatus
ReleaseResource(Job, NodeStatus) ReleaseResource(Job, NodeStatus)

View File

@@ -87,7 +87,7 @@ func (scheduler *SchedulerFCFS) Schedule(job Job) {
job.Status = Created job.Status = Created
} }
func (scheduler *SchedulerFCFS) AcquireResource(job Job, task Task) NodeStatus { func (scheduler *SchedulerFCFS) AcquireResource(job Job, task Task, nodes []NodeStatus) NodeStatus {
poolID := rand.Intn(pool.poolsCount) poolID := rand.Intn(pool.poolsCount)
pool.poolsMu[poolID].Lock() pool.poolsMu[poolID].Lock()
defer pool.poolsMu[poolID].Unlock() defer pool.poolsMu[poolID].Unlock()
@@ -272,4 +272,4 @@ func (scheduler *SchedulerFCFS) SetPreScheduleRatio(ratio float64) bool {
//scheduler.enablePreScheduleRatio = ratio //scheduler.enablePreScheduleRatio = ratio
log.Info("enablePreScheduleRatio is updated to", ratio) log.Info("enablePreScheduleRatio is updated to", ratio)
return true return true
} }

View File

@@ -35,6 +35,7 @@ type SchedulerFair struct {
enablePreScheduleRatio float64 enablePreScheduleRatio float64
UsingGPU int UsingGPU int
UsingGPUMu sync.Mutex
} }
type FairJobSorter []Job type FairJobSorter []Job
@@ -102,7 +103,7 @@ func (scheduler *SchedulerFair) Start() {
jm.start() jm.start()
}() }()
} else { } else {
log.Debug("No more jobs to scheduling", time.Now()) log.Debug("No more jobs to scheduling ", time.Now())
scheduler.schedulingMu.Lock() scheduler.schedulingMu.Lock()
scheduler.schedulingJobsCnt-- scheduler.schedulingJobsCnt--
scheduler.schedulingMu.Unlock() scheduler.schedulingMu.Unlock()
@@ -193,7 +194,7 @@ func (scheduler *SchedulerFair) Schedule(job Job) {
job.Status = Created job.Status = Created
} }
func (scheduler *SchedulerFair) AcquireResource(job Job, task Task) NodeStatus { func (scheduler *SchedulerFair) AcquireResource(job Job, task Task, nodes []NodeStatus) NodeStatus {
poolID := rand.Intn(pool.poolsCount) poolID := rand.Intn(pool.poolsCount)
res := NodeStatus{} res := NodeStatus{}
@@ -202,7 +203,7 @@ func (scheduler *SchedulerFair) AcquireResource(job Job, task Task) NodeStatus {
allocationType := 0 allocationType := 0
availableGPUs := map[string][]GPUStatus{} availableGPUs := map[string][]GPUStatus{}
var candidates []NodeStatus var candidates []*NodeStatus
/* first, choose sharable GPUs */ /* first, choose sharable GPUs */
if scheduler.enableShare && (pool.TotalGPU != 0 && float64(scheduler.UsingGPU)/float64(pool.TotalGPU) >= scheduler.enableShareRatio) { if scheduler.enableShare && (pool.TotalGPU != 0 && float64(scheduler.UsingGPU)/float64(pool.TotalGPU) >= scheduler.enableShareRatio) {
@@ -236,7 +237,7 @@ func (scheduler *SchedulerFair) AcquireResource(job Job, task Task) NodeStatus {
} }
} }
if len(available) >= task.NumberGPU { if len(available) >= task.NumberGPU {
candidates = append(candidates, node) candidates = append(candidates, &node)
if len(candidates) >= 8 { if len(candidates) >= 8 {
break break
} }
@@ -266,7 +267,7 @@ func (scheduler *SchedulerFair) AcquireResource(job Job, task Task) NodeStatus {
} }
} }
if len(available) >= task.NumberGPU { if len(available) >= task.NumberGPU {
candidates = append(candidates, node) candidates = append(candidates, &node)
availableGPUs[node.ClientID] = available availableGPUs[node.ClientID] = available
if len(candidates) >= 8 { if len(candidates) >= 8 {
break break
@@ -316,7 +317,7 @@ func (scheduler *SchedulerFair) AcquireResource(job Job, task Task) NodeStatus {
} }
} }
if len(available) >= task.NumberGPU { if len(available) >= task.NumberGPU {
candidates = append(candidates, node) candidates = append(candidates, &node)
availableGPUs[node.ClientID] = available availableGPUs[node.ClientID] = available
if len(candidates) >= 8 { if len(candidates) >= 8 {
break break
@@ -338,7 +339,7 @@ func (scheduler *SchedulerFair) AcquireResource(job Job, task Task) NodeStatus {
/* assign */ /* assign */
if len(candidates) > 0 { if len(candidates) > 0 {
node := candidates[0] node := pool.pickNode(candidates)
res.ClientID = node.ClientID res.ClientID = node.ClientID
res.ClientHost = node.ClientHost res.ClientHost = node.ClientHost
res.Status = availableGPUs[node.ClientID][0:task.NumberGPU] res.Status = availableGPUs[node.ClientID][0:task.NumberGPU]
@@ -354,10 +355,16 @@ func (scheduler *SchedulerFair) AcquireResource(job Job, task Task) NodeStatus {
} }
} }
if allocationType == 2 { if allocationType == 2 {
scheduler.UsingGPUMu.Lock()
scheduler.UsingGPU += task.NumberGPU scheduler.UsingGPU += task.NumberGPU
scheduler.UsingGPUMu.Unlock()
log.Info(res.Status, " is using")
} }
} }
for i := range locks { for i := range locks {
pool.poolsMu[i].Unlock() pool.poolsMu[i].Unlock()
} }
@@ -399,7 +406,10 @@ func (scheduler *SchedulerFair) ReleaseResource(job Job, agent NodeStatus) {
node.Status[j].MemoryAllocated = 0 node.Status[j].MemoryAllocated = 0
} }
if node.Status[j].MemoryAllocated == 0 { if node.Status[j].MemoryAllocated == 0 {
scheduler.UsingGPUMu.Lock()
scheduler.UsingGPU-- scheduler.UsingGPU--
scheduler.UsingGPUMu.Unlock()
log.Info(node.Status[j].UUID, " is released")
} }
log.Info(node.Status[j].MemoryAllocated) log.Info(node.Status[j].MemoryAllocated)
} }
@@ -592,30 +602,30 @@ func (scheduler *SchedulerFair) Detach(GPU string, job string) {
func (scheduler *SchedulerFair) Enable() bool { func (scheduler *SchedulerFair) Enable() bool {
scheduler.enabled = true scheduler.enabled = true
log.Info("scheduler is enabled", time.Now()) log.Info("scheduler is enabled ", time.Now())
return true return true
} }
func (scheduler *SchedulerFair) Disable() bool { func (scheduler *SchedulerFair) Disable() bool {
scheduler.enabled = false scheduler.enabled = false
log.Info("scheduler is disabled", time.Now()) log.Info("scheduler is disabled ", time.Now())
return true return true
} }
func (scheduler *SchedulerFair) UpdateParallelism(parallelism int) bool { func (scheduler *SchedulerFair) UpdateParallelism(parallelism int) bool {
scheduler.parallelism = parallelism scheduler.parallelism = parallelism
log.Info("parallelism is updated to", parallelism) log.Info("parallelism is updated to ", parallelism)
return true return true
} }
func (scheduler *SchedulerFair) SetShareRatio(ratio float64) bool { func (scheduler *SchedulerFair) SetShareRatio(ratio float64) bool {
scheduler.enableShareRatio = ratio scheduler.enableShareRatio = ratio
log.Info("enableShareRatio is updated to", ratio) log.Info("enableShareRatio is updated to ", ratio)
return true return true
} }
func (scheduler *SchedulerFair) SetPreScheduleRatio(ratio float64) bool { func (scheduler *SchedulerFair) SetPreScheduleRatio(ratio float64) bool {
scheduler.enablePreScheduleRatio = ratio scheduler.enablePreScheduleRatio = ratio
log.Info("enablePreScheduleRatio is updated to", ratio) log.Info("enablePreScheduleRatio is updated to ", ratio)
return true return true
} }

View File

@@ -111,7 +111,7 @@ func (scheduler *SchedulerPriority) Schedule(job Job) {
job.Status = Created job.Status = Created
} }
func (scheduler *SchedulerPriority) AcquireResource(job Job, task Task) NodeStatus { func (scheduler *SchedulerPriority) AcquireResource(job Job, task Task, nodes []NodeStatus) NodeStatus {
poolID := rand.Intn(pool.poolsCount) poolID := rand.Intn(pool.poolsCount)
pool.poolsMu[poolID].Lock() pool.poolsMu[poolID].Lock()
defer pool.poolsMu[poolID].Unlock() defer pool.poolsMu[poolID].Unlock()
@@ -296,4 +296,4 @@ func (scheduler *SchedulerPriority) SetPreScheduleRatio(ratio float64) bool {
//scheduler.enablePreScheduleRatio = ratio //scheduler.enablePreScheduleRatio = ratio
log.Info("enablePreScheduleRatio is updated to", ratio) log.Info("enablePreScheduleRatio is updated to", ratio)
return true return true
} }