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update preempt
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@ -94,8 +94,8 @@ func (scheduler *SchedulerPriority) Start() {
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numberGPUt += task.NumberGPU
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numberGPUt += task.NumberGPU
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}
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}
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needGPU := InstanceOfResourcePool().TotalGPU - InstanceOfResourcePool().UsingGPU
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needGPU := numberGPU - (InstanceOfResourcePool().TotalGPU - InstanceOfResourcePool().UsingGPU)
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score = float64(time.Now().UnixNano()/100000-int64(jobT.CreatedAt)) * math.Abs(float64(numberGPU-numberGPUt+needGPU)) / float64(numberGPUt)
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score = float64(time.Now().UnixNano()/100000-int64(jobT.CreatedAt)) * math.Abs(float64(numberGPU-needGPU)) / float64(numberGPUt)
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if score < minScore {
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if score < minScore {
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minScore = score
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minScore = score
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