mirror of
https://github.com/newnius/YAO-scheduler.git
synced 2025-12-13 07:46:43 +00:00
bugfix
This commit is contained in:
@@ -16,17 +16,18 @@ type ResourceCount struct {
|
||||
}
|
||||
|
||||
type SchedulerFair struct {
|
||||
history []*Job
|
||||
queues map[string][]Job
|
||||
queueMu sync.Mutex
|
||||
schedulingMu sync.Mutex
|
||||
schedulingJobsCnt int
|
||||
jobs map[string]*JobManager
|
||||
nextQueue string
|
||||
resourceAllocations map[string]*ResourceCount
|
||||
enabled bool
|
||||
latestPoolIndex int
|
||||
parallelism int
|
||||
history []*Job
|
||||
historyMu sync.Mutex
|
||||
queues map[string][]Job
|
||||
queueMu sync.Mutex
|
||||
schedulingMu sync.Mutex
|
||||
schedulingJobsCnt int
|
||||
jobs map[string]*JobManager
|
||||
nextQueue string
|
||||
resourceAllocations map[string]*ResourceCount
|
||||
resourceAllocationsMu sync.Mutex
|
||||
enabled bool
|
||||
parallelism int
|
||||
}
|
||||
|
||||
type FairJobSorter []Job
|
||||
@@ -79,7 +80,9 @@ func (scheduler *SchedulerFair) Start() {
|
||||
scheduler.jobs[jm.job.Name] = &jm
|
||||
|
||||
jm.job.Status = Starting
|
||||
scheduler.historyMu.Lock()
|
||||
scheduler.history = append(scheduler.history, &jm.job)
|
||||
scheduler.historyMu.Unlock()
|
||||
|
||||
go func() {
|
||||
jm.start()
|
||||
@@ -100,6 +103,9 @@ func (scheduler *SchedulerFair) Start() {
|
||||
}
|
||||
|
||||
func (scheduler *SchedulerFair) UpdateProgress(jobName string, state State) {
|
||||
scheduler.historyMu.Lock()
|
||||
defer scheduler.historyMu.Unlock()
|
||||
|
||||
switch state {
|
||||
case Running:
|
||||
scheduler.schedulingMu.Lock()
|
||||
@@ -215,6 +221,7 @@ func (scheduler *SchedulerFair) AcquireResource(job Job, task Task) NodeStatus {
|
||||
if len(res.Status) == 0 {
|
||||
return
|
||||
}
|
||||
scheduler.resourceAllocationsMu.Lock()
|
||||
if _, ok := scheduler.resourceAllocations[job.Group]; !ok {
|
||||
scheduler.resourceAllocations[job.Group] = &ResourceCount{}
|
||||
}
|
||||
@@ -225,6 +232,7 @@ func (scheduler *SchedulerFair) AcquireResource(job Job, task Task) NodeStatus {
|
||||
cnt.NumberGPU ++
|
||||
cnt.MemoryGPU += v.MemoryTotal
|
||||
}
|
||||
scheduler.resourceAllocationsMu.Unlock()
|
||||
scheduler.UpdateNextQueue()
|
||||
|
||||
}(res)
|
||||
@@ -250,6 +258,7 @@ func (scheduler *SchedulerFair) ReleaseResource(job Job, agent NodeStatus) {
|
||||
}
|
||||
}
|
||||
go func(res NodeStatus) {
|
||||
scheduler.resourceAllocationsMu.Lock()
|
||||
if _, ok := scheduler.resourceAllocations[job.Group]; !ok {
|
||||
scheduler.resourceAllocations[job.Group] = &ResourceCount{}
|
||||
}
|
||||
@@ -260,6 +269,7 @@ func (scheduler *SchedulerFair) ReleaseResource(job Job, agent NodeStatus) {
|
||||
cnt.NumberGPU --
|
||||
cnt.MemoryGPU -= v.MemoryTotal
|
||||
}
|
||||
scheduler.resourceAllocationsMu.Unlock()
|
||||
scheduler.UpdateNextQueue()
|
||||
}(agent)
|
||||
}
|
||||
@@ -290,9 +300,11 @@ func (scheduler *SchedulerFair) QueryLogs(jobName string, taskName string) MsgLo
|
||||
|
||||
func (scheduler *SchedulerFair) ListJobs() MsgJobList {
|
||||
var jobs []Job
|
||||
scheduler.historyMu.Lock()
|
||||
for _, job := range scheduler.history {
|
||||
jobs = append(jobs, *job)
|
||||
}
|
||||
scheduler.historyMu.Unlock()
|
||||
var tmp []Job
|
||||
for _, v := range scheduler.queues {
|
||||
tmp = append(tmp, v...)
|
||||
@@ -311,9 +323,11 @@ func (scheduler *SchedulerFair) Summary() MsgSummary {
|
||||
pendingJobsCounter := 0
|
||||
|
||||
var tmp []Job
|
||||
scheduler.historyMu.Lock()
|
||||
for _, job := range scheduler.history {
|
||||
tmp = append(tmp, *job)
|
||||
}
|
||||
scheduler.historyMu.Unlock()
|
||||
for _, v := range scheduler.queues {
|
||||
tmp = append(tmp, v...)
|
||||
}
|
||||
@@ -393,6 +407,7 @@ func (scheduler *SchedulerFair) UpdateNextQueue() {
|
||||
if len(t) == 0 {
|
||||
continue
|
||||
}
|
||||
scheduler.resourceAllocationsMu.Lock()
|
||||
if _, ok := scheduler.resourceAllocations[k]; !ok {
|
||||
scheduler.resourceAllocations[k] = &ResourceCount{}
|
||||
}
|
||||
@@ -403,6 +418,7 @@ func (scheduler *SchedulerFair) UpdateNextQueue() {
|
||||
tmp += float64(v.Memory) / Memory
|
||||
tmp += float64(v.NumberGPU) / NumberGPU
|
||||
tmp += float64(v.MemoryGPU) / MemoryGPU
|
||||
scheduler.resourceAllocationsMu.Unlock()
|
||||
tmp /= 4
|
||||
weight := 10
|
||||
if g, ok2 := InstanceOfGroupManager().groups[k]; !ok2 {
|
||||
|
||||
Reference in New Issue
Block a user