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update fair
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@@ -911,6 +911,7 @@ func (pool *ResourcePool) releaseResource(job Job, agent NodeStatus) {
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/* in case node is offline */
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if !ok {
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/* TODO, update usingTotalGPU correctly */
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log.Warn("node ", agent.ClientID, " not present")
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return
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}
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for _, gpu := range agent.Status {
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