package main import ( "sync" "time" log "github.com/sirupsen/logrus" "sort" "math" ) type SchedulerFair struct { history []*Job historyMu sync.Mutex nextQueue string jobs map[string]*JobManager queues map[string][]Job queueMu sync.Mutex schedulingJobsCnt int schedulingMu sync.Mutex resourceAllocations map[string]*ResourceCount resourceAllocationsMu sync.Mutex enabled bool parallelism int allocatingGPU int allocatingGPUMu sync.Mutex reservedGPU int queuesSchedulingCnt map[string]int queueUsingGPU map[string]int queuesUsingGPUMu sync.Mutex mu sync.Mutex } type FairJobSorter []Job func (s FairJobSorter) Len() int { return len(s) } func (s FairJobSorter) Swap(i, j int) { s[i], s[j] = s[j], s[i] } func (s FairJobSorter) Less(i, j int) bool { return s[i].CreatedAt < s[j].CreatedAt } func (scheduler *SchedulerFair) Start() { log.Info("JS started") scheduler.jobs = map[string]*JobManager{} scheduler.history = []*Job{} scheduler.nextQueue = "default" scheduler.queues = map[string][]Job{} scheduler.queues["default"] = []Job{} scheduler.resourceAllocations = map[string]*ResourceCount{} scheduler.enabled = true scheduler.schedulingJobsCnt = 0 scheduler.queueUsingGPU = map[string]int{} scheduler.allocatingGPU = 0 scheduler.queuesSchedulingCnt = map[string]int{} scheduler.parallelism = 1 go func() { /* fair scheduler */ flag := true for { log.Debug("Scheduling") if !flag { time.Sleep(time.Millisecond * 100) } flag = false if !scheduler.enabled { time.Sleep(time.Millisecond * 100) continue } scheduler.schedulingMu.Lock() if scheduler.schedulingJobsCnt >= scheduler.parallelism { scheduler.schedulingMu.Unlock() time.Sleep(time.Millisecond * 100) continue } scheduler.schedulingJobsCnt++ scheduler.schedulingMu.Unlock() scheduler.queueMu.Lock() queue := scheduler.nextQueue go func() { scheduler.UpdateNextQueue() }() if len(scheduler.queues[queue]) > 0 { jm := JobManager{} jm.job = scheduler.queues[queue][0] cnt := 0 for _, task := range jm.job.Tasks { cnt += task.NumberGPU } reserved := scheduler.reservedGPU scheduler.queuesUsingGPUMu.Lock() for g, v := range scheduler.queueUsingGPU { if InstanceOfGroupManager().groups[g].Reserved { reserved -= v } } scheduler.queuesUsingGPUMu.Unlock() pool := InstanceOfResourcePool() log.Info(cnt, reserved, pool.TotalGPU, pool.UsingGPU, scheduler.allocatingGPU) if scheduler.schedulingJobsCnt > 1 && (cnt*10+(scheduler.allocatingGPU)*13 > (pool.TotalGPU-pool.UsingGPU-reserved)*10) { scheduler.schedulingMu.Lock() scheduler.schedulingJobsCnt-- scheduler.schedulingMu.Unlock() scheduler.queueMu.Unlock() continue } flag = true scheduler.allocatingGPUMu.Lock() scheduler.allocatingGPU += cnt scheduler.allocatingGPUMu.Unlock() log.Info("allocatingGPU is ", scheduler.allocatingGPU) log.Info("schedulingJobsCnt is ", scheduler.schedulingJobsCnt) scheduler.queues[queue] = scheduler.queues[queue][1:] jm.scheduler = scheduler scheduler.jobs[jm.job.Name] = &jm jm.job.Status = Starting scheduler.historyMu.Lock() scheduler.history = append(scheduler.history, &jm.job) scheduler.historyMu.Unlock() scheduler.queuesUsingGPUMu.Lock() scheduler.queuesSchedulingCnt[jm.job.Group]++ scheduler.queuesUsingGPUMu.Unlock() go func() { jm.start() }() } else { log.Debug("No more jobs to scheduling ", time.Now()) scheduler.schedulingMu.Lock() scheduler.schedulingJobsCnt-- scheduler.schedulingMu.Unlock() } scheduler.queueMu.Unlock() } }() /* schedule capacity queues */ go func() { for { flag := false scheduler.queueMu.Lock() for q, t := range scheduler.queues { if len(t) == 0 || !InstanceOfGroupManager().groups[t[0].Group].Reserved { continue } //log.Info(scheduler.queueUsingGPU) //log.Info(scheduler.queuesSchedulingCnt) scheduler.queuesUsingGPUMu.Lock() if cnt, ok := scheduler.queuesSchedulingCnt[t[0].Group]; ok && cnt > 0 { scheduler.queuesUsingGPUMu.Unlock() continue } scheduler.queuesUsingGPUMu.Unlock() numberGPU := 0 for _, v := range t[0].Tasks { numberGPU += v.NumberGPU } available := InstanceOfGroupManager().groups[t[0].Group].NumGPU scheduler.queuesUsingGPUMu.Lock() if cnt, ok := scheduler.queueUsingGPU[t[0].Group]; ok { available -= cnt } scheduler.queuesUsingGPUMu.Unlock() pool := InstanceOfResourcePool() if pool.TotalGPU-pool.UsingGPU-scheduler.allocatingGPU*13/10 < 0 { continue } if numberGPU <= available { jm := JobManager{} jm.job = scheduler.queues[q][0] scheduler.schedulingMu.Lock() scheduler.schedulingJobsCnt++ scheduler.schedulingMu.Unlock() scheduler.queuesUsingGPUMu.Lock() scheduler.queuesSchedulingCnt[jm.job.Group]++ scheduler.queuesUsingGPUMu.Unlock() scheduler.allocatingGPUMu.Lock() scheduler.allocatingGPU += numberGPU scheduler.allocatingGPUMu.Unlock() log.Info("allocatingGPU is ", scheduler.allocatingGPU) log.Info("schedulingJobsCnt is ", scheduler.schedulingJobsCnt) scheduler.queues[q] = scheduler.queues[q][1:] jm.scheduler = scheduler scheduler.jobs[jm.job.Name] = &jm jm.job.Status = Starting scheduler.historyMu.Lock() scheduler.history = append(scheduler.history, &jm.job) scheduler.historyMu.Unlock() go func() { jm.start() }() flag = true } } scheduler.queueMu.Unlock() if !flag { time.Sleep(time.Millisecond * 100) } } }() } func (scheduler *SchedulerFair) UpdateProgress(job Job, state State) { scheduler.historyMu.Lock() defer scheduler.historyMu.Unlock() switch state { case Running: scheduler.schedulingMu.Lock() scheduler.schedulingJobsCnt-- scheduler.schedulingMu.Unlock() scheduler.queuesUsingGPUMu.Lock() if _, ok := scheduler.queuesSchedulingCnt[job.Group]; ok { scheduler.queuesSchedulingCnt[job.Group]-- if scheduler.queuesSchedulingCnt[job.Group] < 0 { scheduler.queuesSchedulingCnt[job.Group] = 0 log.Warn("scheduler.queuesSchedulingCnt less than 0", job.Group) } } scheduler.queuesUsingGPUMu.Unlock() for i := range scheduler.history { if scheduler.history[i].Name == job.Name { scheduler.history[i].Status = Running scheduler.history[i].UpdatedAt = int(time.Now().Unix()) } } break case Finished: for i := range scheduler.history { if scheduler.history[i].Name == job.Name { scheduler.history[i].Status = Finished scheduler.history[i].UpdatedAt = int(time.Now().Unix()) } } break case Stopped: for i := range scheduler.history { if scheduler.history[i].Name == job.Name { scheduler.history[i].Status = Stopped scheduler.history[i].UpdatedAt = int(time.Now().Unix()) } } break case Failed: for i := range scheduler.history { if scheduler.history[i].Name == job.Name { scheduler.history[i].Status = Failed scheduler.history[i].UpdatedAt = int(time.Now().Unix()) } } break } } func (scheduler *SchedulerFair) Schedule(job Job) { scheduler.queueMu.Lock() defer scheduler.queueMu.Unlock() queue := job.Group _, ok := scheduler.queues[queue] if !ok { if InstanceOfGroupManager().get(queue) != nil { scheduler.queues[queue] = []Job{} } else { queue = "default" } } index := 0 left := 0 right := len(scheduler.queues[queue]) - 1 for ; left <= right; { mid := (left + right) / 2 if scheduler.queues[queue][left].Priority < job.Priority { index = left break } if scheduler.queues[queue][right].Priority >= job.Priority { index = right + 1 break } if scheduler.queues[queue][mid].Priority >= job.Priority { left = mid + 1 } else { right = mid - 1 } } scheduler.queues[queue] = append(scheduler.queues[queue], Job{}) copy(scheduler.queues[queue][index+1:], scheduler.queues[queue][index:]) scheduler.queues[queue][index] = job job.Status = Created } func (scheduler *SchedulerFair) AcquireResource(job Job) []NodeStatus { res := InstanceOfResourcePool().acquireResource(job) if len(res) != 0 { for _, task := range job.Tasks { scheduler.queuesUsingGPUMu.Lock() scheduler.queueUsingGPU[job.Group] += task.NumberGPU scheduler.queuesUsingGPUMu.Unlock() scheduler.allocatingGPUMu.Lock() scheduler.allocatingGPU -= task.NumberGPU scheduler.allocatingGPUMu.Unlock() } log.Info("allocatingGPU is ", scheduler.allocatingGPU) go func(nodes []NodeStatus) { for _, node := range nodes { scheduler.resourceAllocationsMu.Lock() if _, ok := scheduler.resourceAllocations[job.Group]; !ok { scheduler.resourceAllocations[job.Group] = &ResourceCount{} } cnt, _ := scheduler.resourceAllocations[job.Group] cnt.CPU += node.MemTotal cnt.Memory += node.NumCPU for _, v := range node.Status { cnt.NumberGPU ++ cnt.MemoryGPU += v.MemoryTotal } scheduler.resourceAllocationsMu.Unlock() scheduler.UpdateNextQueue() } }(res) } return res } func (scheduler *SchedulerFair) ReleaseResource(job Job, agent NodeStatus) { InstanceOfResourcePool().releaseResource(job, agent) scheduler.queuesUsingGPUMu.Lock() if _, ok := scheduler.queueUsingGPU[job.Group]; ok { scheduler.queueUsingGPU[job.Group] -= len(agent.Status) if scheduler.queueUsingGPU[job.Group] < 0 { log.Warn("queueUsingGPU exceeded ", scheduler.queueUsingGPU[job.Group]) scheduler.queueUsingGPU[job.Group] = 0 } } scheduler.queuesUsingGPUMu.Unlock() go func(res NodeStatus) { scheduler.resourceAllocationsMu.Lock() if _, ok := scheduler.resourceAllocations[job.Group]; !ok { scheduler.resourceAllocations[job.Group] = &ResourceCount{} } cnt, _ := scheduler.resourceAllocations[job.Group] cnt.CPU -= res.MemTotal cnt.Memory -= res.NumCPU for _, v := range res.Status { cnt.NumberGPU -- cnt.MemoryGPU -= v.MemoryTotal } scheduler.resourceAllocationsMu.Unlock() scheduler.UpdateNextQueue() }(agent) } func (scheduler *SchedulerFair) QueryState(jobName string) MsgJobStatus { scheduler.queueMu.Lock() jm, ok := scheduler.jobs[jobName] scheduler.queueMu.Unlock() if !ok { return MsgJobStatus{Code: 1, Error: "Job not exist!"} } return jm.status() } func (scheduler *SchedulerFair) Stop(jobName string) MsgStop { scheduler.queueMu.Lock() jm, ok := scheduler.jobs[jobName] scheduler.queueMu.Unlock() if !ok { return MsgStop{Code: 1, Error: "Job not exist!"} } return jm.stop(true) } func (scheduler *SchedulerFair) QueryLogs(jobName string, taskName string) MsgLog { scheduler.queueMu.Lock() jm, ok := scheduler.jobs[jobName] scheduler.queueMu.Unlock() if !ok { return MsgLog{Code: 1, Error: "Job not exist!"} } return jm.logs(taskName) } func (scheduler *SchedulerFair) ListJobs() MsgJobList { var jobs []Job scheduler.historyMu.Lock() for _, job := range scheduler.history { jobs = append(jobs, *job) } scheduler.historyMu.Unlock() var tmp []Job for _, v := range scheduler.queues { tmp = append(tmp, v...) } sort.Sort(FairJobSorter(tmp)) jobs = append(jobs, tmp...) return MsgJobList{Code: 0, Jobs: jobs} } func (scheduler *SchedulerFair) Summary() MsgSummary { summary := MsgSummary{} summary.Code = 0 finishedJobsCounter := 0 runningJobsCounter := 0 pendingJobsCounter := 0 var tmp []Job scheduler.historyMu.Lock() for _, job := range scheduler.history { tmp = append(tmp, *job) } scheduler.historyMu.Unlock() scheduler.queueMu.Lock() for _, v := range scheduler.queues { tmp = append(tmp, v...) } scheduler.queueMu.Unlock() for _, job := range tmp { switch job.Status { case Created: pendingJobsCounter++ case Starting: pendingJobsCounter++ break case Running: runningJobsCounter++ break case Finished: finishedJobsCounter++ case Stopped: finishedJobsCounter++ } } summary.JobsFinished = finishedJobsCounter summary.JobsPending = pendingJobsCounter summary.JobsRunning = runningJobsCounter summary.FreeGPU, summary.UsingGPU = InstanceOfResourcePool().countGPU() return summary } func (scheduler *SchedulerFair) UpdateNextQueue() { next := "default" quota := math.MaxFloat64 NumberGPU := float64(InstanceOfResourcePool().TotalGPU) + 0.00001 scheduler.queueMu.Lock() for k, t := range scheduler.queues { if len(t) == 0 { continue } scheduler.resourceAllocationsMu.Lock() if _, ok := scheduler.resourceAllocations[k]; !ok { scheduler.resourceAllocations[k] = &ResourceCount{} } v := scheduler.resourceAllocations[k] tmp := float64(v.NumberGPU) / NumberGPU scheduler.resourceAllocationsMu.Unlock() weight := 10 if g, ok2 := InstanceOfGroupManager().groups[k]; !ok2 { weight = g.Weight } tmp /= float64(weight) if tmp < quota { quota = tmp next = k } } scheduler.nextQueue = next scheduler.queueMu.Unlock() log.Debug("updateNextQueue ->", next) } func (scheduler *SchedulerFair) Enable() bool { scheduler.enabled = true log.Info("scheduler is enabled ", time.Now()) return true } func (scheduler *SchedulerFair) Disable() bool { scheduler.enabled = false log.Info("scheduler is disabled ", time.Now()) return true } func (scheduler *SchedulerFair) UpdateParallelism(parallelism int) bool { scheduler.parallelism = parallelism log.Info("parallelism is updated to ", parallelism) return true } func (scheduler *SchedulerFair) updateGroup(group Group) bool { num := 0 for _, g := range InstanceOfGroupManager().List().Groups { if g.Reserved { num += g.NumGPU } } scheduler.queuesUsingGPUMu.Lock() scheduler.reservedGPU = num scheduler.queuesUsingGPUMu.Unlock() return true }