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YAO-scheduler/src/scheduler_capacity.go
2020-06-03 16:50:56 +08:00

414 lines
10 KiB
Go

package main
import (
"sync"
"time"
log "github.com/sirupsen/logrus"
"sort"
"math"
)
type SchedulerCapacity struct {
history []*Job
historyMu sync.Mutex
nextQueue string
jobs map[string]*JobManager
queues map[string][]Job
queuesMu sync.Mutex
schedulingJobs map[string]bool
schedulingMu sync.Mutex
resourceAllocations map[string]*ResourceCount
resourceAllocationsMu sync.Mutex
enabled bool
parallelism int
allocatingGPU int
allocatingGPUMu sync.Mutex
}
func (scheduler *SchedulerCapacity) Start() {
log.Info("JS (capacity) started")
scheduler.jobs = map[string]*JobManager{}
scheduler.history = []*Job{}
scheduler.nextQueue = "default"
scheduler.queues = map[string][]Job{}
scheduler.queues["default"] = []Job{}
scheduler.resourceAllocations = map[string]*ResourceCount{}
scheduler.enabled = true
scheduler.schedulingJobs = map[string]bool{}
scheduler.allocatingGPU = 0
scheduler.parallelism = 1
go func() {
flag := true
for {
log.Debug("Scheduling")
if !flag {
time.Sleep(time.Millisecond * 100)
}
flag = false
if !scheduler.enabled {
time.Sleep(time.Millisecond * 100)
continue
}
scheduler.schedulingMu.Lock()
if len(scheduler.schedulingJobs) >= scheduler.parallelism {
scheduler.schedulingMu.Unlock()
time.Sleep(time.Millisecond * 100)
continue
}
scheduler.schedulingMu.Unlock()
scheduler.queuesMu.Lock()
queue := scheduler.nextQueue
go func() {
scheduler.UpdateNextQueue()
}()
if len(scheduler.queues[queue]) > 0 {
jm := JobManager{}
jm.job = scheduler.queues[queue][0]
cnt := 0
for _, task := range jm.job.Tasks {
cnt += task.NumberGPU
}
pool := InstanceOfResourcePool()
log.Info(cnt, pool.TotalGPU, pool.UsingGPU, scheduler.allocatingGPU)
if len(scheduler.schedulingJobs) > 1 && (cnt*10+(scheduler.allocatingGPU)*13 > (pool.TotalGPU-pool.UsingGPU)*10) {
scheduler.queuesMu.Unlock()
continue
}
flag = true
scheduler.allocatingGPUMu.Lock()
scheduler.allocatingGPU += cnt
scheduler.allocatingGPUMu.Unlock()
log.Info("allocatingGPU is ", scheduler.allocatingGPU)
log.Info("schedulingJobs are ", scheduler.schedulingJobs)
scheduler.queues[queue] = scheduler.queues[queue][1:]
jm.scheduler = scheduler
scheduler.jobs[jm.job.Name] = &jm
jm.job.Status = Starting
scheduler.historyMu.Lock()
scheduler.history = append(scheduler.history, &jm.job)
scheduler.historyMu.Unlock()
scheduler.schedulingMu.Lock()
scheduler.schedulingJobs[jm.job.Name] = true
scheduler.schedulingMu.Unlock()
go func() {
jm.start()
}()
} else {
log.Debug("No more jobs to scheduling ", time.Now())
}
scheduler.queuesMu.Unlock()
}
}()
}
func (scheduler *SchedulerCapacity) UpdateProgress(job Job, state State) {
scheduler.historyMu.Lock()
defer scheduler.historyMu.Unlock()
scheduler.schedulingMu.Lock()
delete(scheduler.schedulingJobs, job.Name)
scheduler.schedulingMu.Unlock()
switch state {
case Running:
for i := range scheduler.history {
if scheduler.history[i].Name == job.Name {
scheduler.history[i].Status = Running
scheduler.history[i].UpdatedAt = int(time.Now().Unix())
}
}
break
case Finished:
for i := range scheduler.history {
if scheduler.history[i].Name == job.Name {
scheduler.history[i].Status = Finished
scheduler.history[i].UpdatedAt = int(time.Now().Unix())
}
}
break
case Stopped:
for i := range scheduler.history {
if scheduler.history[i].Name == job.Name {
scheduler.history[i].Status = Stopped
scheduler.history[i].UpdatedAt = int(time.Now().Unix())
}
}
break
case Failed:
for i := range scheduler.history {
if scheduler.history[i].Name == job.Name {
scheduler.history[i].Status = Failed
scheduler.history[i].UpdatedAt = int(time.Now().Unix())
}
}
break
}
}
func (scheduler *SchedulerCapacity) Schedule(job Job) {
scheduler.queuesMu.Lock()
defer scheduler.queuesMu.Unlock()
queue := job.Group
_, ok := scheduler.queues[queue]
if !ok {
if InstanceOfGroupManager().get(queue) != nil {
scheduler.queues[queue] = []Job{}
} else {
queue = "default"
}
}
index := 0
left := 0
right := len(scheduler.queues[queue]) - 1
for ; left <= right; {
mid := (left + right) / 2
if scheduler.queues[queue][left].Priority < job.Priority {
index = left
break
}
if scheduler.queues[queue][right].Priority >= job.Priority {
index = right + 1
break
}
if scheduler.queues[queue][mid].Priority >= job.Priority {
left = mid + 1
} else {
right = mid - 1
}
}
scheduler.queues[queue] = append(scheduler.queues[queue], Job{})
copy(scheduler.queues[queue][index+1:], scheduler.queues[queue][index:])
scheduler.queues[queue][index] = job
job.Status = Created
}
func (scheduler *SchedulerCapacity) AcquireResource(job Job) []NodeStatus {
res := InstanceOfResourcePool().acquireResource(job)
if len(res) != 0 {
for _, task := range job.Tasks {
scheduler.allocatingGPUMu.Lock()
scheduler.allocatingGPU -= task.NumberGPU
scheduler.allocatingGPUMu.Unlock()
}
log.Info("allocatingGPU is ", scheduler.allocatingGPU)
go func(nodes []NodeStatus) {
for _, node := range nodes {
scheduler.resourceAllocationsMu.Lock()
if _, ok := scheduler.resourceAllocations[job.Group]; !ok {
scheduler.resourceAllocations[job.Group] = &ResourceCount{}
}
cnt, _ := scheduler.resourceAllocations[job.Group]
cnt.CPU += node.MemTotal
cnt.Memory += node.NumCPU
for _, v := range node.Status {
cnt.NumberGPU ++
cnt.MemoryGPU += v.MemoryTotal
}
scheduler.resourceAllocationsMu.Unlock()
scheduler.UpdateNextQueue()
}
}(res)
}
return res
}
func (scheduler *SchedulerCapacity) ReleaseResource(job Job, agent NodeStatus) {
InstanceOfResourcePool().releaseResource(job, agent)
scheduler.resourceAllocationsMu.Lock()
if _, ok := scheduler.resourceAllocations[job.Group]; !ok {
scheduler.resourceAllocations[job.Group] = &ResourceCount{}
}
cnt, _ := scheduler.resourceAllocations[job.Group]
cnt.CPU -= agent.MemTotal
cnt.Memory -= agent.NumCPU
for _, v := range agent.Status {
cnt.NumberGPU --
cnt.MemoryGPU -= v.MemoryTotal
}
scheduler.resourceAllocationsMu.Unlock()
go func(res NodeStatus) {
scheduler.UpdateNextQueue()
}(agent)
}
func (scheduler *SchedulerCapacity) QueryState(jobName string) MsgJobStatus {
scheduler.queuesMu.Lock()
jm, ok := scheduler.jobs[jobName]
scheduler.queuesMu.Unlock()
if !ok {
return MsgJobStatus{Code: 1, Error: "Job not exist!"}
}
return jm.status()
}
func (scheduler *SchedulerCapacity) Stop(jobName string) MsgStop {
scheduler.queuesMu.Lock()
jm, ok := scheduler.jobs[jobName]
scheduler.queuesMu.Unlock()
if !ok {
return MsgStop{Code: 1, Error: "Job not exist!"}
}
return jm.stop(true)
}
func (scheduler *SchedulerCapacity) QueryLogs(jobName string, taskName string) MsgLog {
scheduler.queuesMu.Lock()
jm, ok := scheduler.jobs[jobName]
scheduler.queuesMu.Unlock()
if !ok {
return MsgLog{Code: 1, Error: "Job not exist!"}
}
return jm.logs(taskName)
}
func (scheduler *SchedulerCapacity) ListJobs() MsgJobList {
var jobs []Job
scheduler.historyMu.Lock()
for _, job := range scheduler.history {
jobs = append(jobs, *job)
}
scheduler.historyMu.Unlock()
var tmp []Job
for _, v := range scheduler.queues {
tmp = append(tmp, v...)
}
sort.Sort(JobSorter(tmp))
jobs = append(jobs, tmp...)
return MsgJobList{Code: 0, Jobs: jobs}
}
func (scheduler *SchedulerCapacity) Summary() MsgSummary {
summary := MsgSummary{}
summary.Code = 0
finishedJobsCounter := 0
runningJobsCounter := 0
pendingJobsCounter := 0
var tmp []Job
scheduler.historyMu.Lock()
for _, job := range scheduler.history {
tmp = append(tmp, *job)
}
scheduler.historyMu.Unlock()
scheduler.queuesMu.Lock()
for _, v := range scheduler.queues {
tmp = append(tmp, v...)
}
scheduler.queuesMu.Unlock()
for _, job := range tmp {
switch job.Status {
case Created:
pendingJobsCounter++
case Starting:
pendingJobsCounter++
break
case Running:
runningJobsCounter++
break
case Finished:
finishedJobsCounter++
case Stopped:
finishedJobsCounter++
}
}
summary.JobsFinished = finishedJobsCounter
summary.JobsPending = pendingJobsCounter
summary.JobsRunning = runningJobsCounter
summary.FreeGPU, summary.UsingGPU = InstanceOfResourcePool().countGPU()
return summary
}
func (scheduler *SchedulerCapacity) UpdateNextQueue() {
next := "default"
quota := math.MaxFloat64
NumberGPU := float64(InstanceOfResourcePool().TotalGPU) + 0.00001
scheduler.queuesMu.Lock()
for k, t := range scheduler.queues {
if len(t) == 0 {
continue
}
scheduler.resourceAllocationsMu.Lock()
if _, ok := scheduler.resourceAllocations[k]; !ok {
scheduler.resourceAllocations[k] = &ResourceCount{}
}
v := scheduler.resourceAllocations[k]
tmp := float64(v.NumberGPU) / NumberGPU
scheduler.resourceAllocationsMu.Unlock()
weight := 10
if g, ok2 := InstanceOfGroupManager().groups[k]; !ok2 {
weight = g.Weight
}
tmp /= float64(weight)
if tmp < quota {
quota = tmp
next = k
}
}
scheduler.nextQueue = next
scheduler.queuesMu.Unlock()
log.Debug("updateNextQueue ->", next)
}
func (scheduler *SchedulerCapacity) Enable() bool {
scheduler.enabled = true
log.Info("scheduler is enabled ", time.Now())
return true
}
func (scheduler *SchedulerCapacity) Disable() bool {
scheduler.enabled = false
log.Info("scheduler is disabled ", time.Now())
return true
}
func (scheduler *SchedulerCapacity) UpdateParallelism(parallelism int) bool {
scheduler.parallelism = parallelism
log.Info("parallelism is updated to ", parallelism)
return true
}
func (scheduler *SchedulerCapacity) updateGroup(group Group) bool {
return true
}
func (scheduler *SchedulerCapacity) DebugDump() map[string]interface{} {
res := map[string]interface{}{}
res["nextQueue"] = scheduler.nextQueue
res["schedulingJobs"] = scheduler.schedulingJobs
res["resourceAllocations"] = scheduler.resourceAllocations
res["allocatingGPU"] = scheduler.allocatingGPU
return res
}