mirror of
https://github.com/newnius/YAO-scheduler.git
synced 2025-06-07 14:21:55 +00:00
288 lines
6.3 KiB
Go
288 lines
6.3 KiB
Go
package main
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import (
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"sync"
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"time"
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log "github.com/sirupsen/logrus"
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"math/rand"
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)
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type SchedulerPriority struct {
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history []*Job
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queue []Job
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mu sync.Mutex
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scheduling sync.Mutex
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jobs map[string]*JobManager
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enabled bool
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parallelism int
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}
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func (scheduler *SchedulerPriority) Start() {
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scheduler.jobs = map[string]*JobManager{}
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scheduler.history = []*Job{}
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scheduler.enabled = true
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go func() {
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for {
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log.Info("Scheduling")
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time.Sleep(time.Second * 5)
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scheduler.scheduling.Lock()
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scheduler.mu.Lock()
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if len(scheduler.queue) > 0 {
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jm := JobManager{}
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jm.job = scheduler.queue[0]
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scheduler.queue = scheduler.queue[1:]
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jm.scheduler = scheduler
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scheduler.jobs[jm.job.Name] = &jm
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jm.job.Status = Starting
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scheduler.history = append(scheduler.history, &jm.job)
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go func() {
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jm.start()
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}()
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} else {
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scheduler.scheduling.Unlock()
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}
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scheduler.mu.Unlock()
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}
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}()
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}
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func (scheduler *SchedulerPriority) UpdateProgress(jobName string, state State) {
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switch state {
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case Running:
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scheduler.scheduling.Unlock()
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for i := range scheduler.history {
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if scheduler.history[i].Name == jobName {
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scheduler.history[i].Status = Running
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}
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}
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break
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case Finished:
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for i := range scheduler.history {
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if scheduler.history[i].Name == jobName {
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scheduler.history[i].Status = Finished
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}
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}
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break
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case Stopped:
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for i := range scheduler.history {
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if scheduler.history[i].Name == jobName {
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scheduler.history[i].Status = Stopped
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}
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}
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break
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}
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}
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func (scheduler *SchedulerPriority) Schedule(job Job) {
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scheduler.mu.Lock()
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defer scheduler.mu.Unlock()
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index := 0
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left := 0
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right := len(scheduler.queue) - 1
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for ; left <= right; {
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mid := (left + right) / 2
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if scheduler.queue[left].Priority < job.Priority {
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index = left
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break
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}
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if scheduler.queue[right].Priority >= job.Priority {
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index = right + 1
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break
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}
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if scheduler.queue[mid].Priority >= job.Priority {
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left = mid + 1
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} else {
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right = mid - 1
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}
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}
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scheduler.queue = append(scheduler.queue, Job{})
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copy(scheduler.queue[index+1:], scheduler.queue[index:])
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scheduler.queue[index] = job
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job.Status = Created
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}
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func (scheduler *SchedulerPriority) AcquireResource(job Job, task Task) NodeStatus {
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poolID := rand.Intn(pool.poolsCount)
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pool.poolsMu[poolID].Lock()
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defer pool.poolsMu[poolID].Unlock()
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res := NodeStatus{}
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for id, node := range pool.pools[poolID] {
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var available []GPUStatus
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for _, status := range node.Status {
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if status.MemoryTotal-status.MemoryAllocated >= task.MemoryGPU {
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available = append(available, status)
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}
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}
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if len(available) >= task.NumberGPU {
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res.ClientID = id
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res.ClientHost = node.ClientHost
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res.Status = available[0:task.NumberGPU]
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res.NumCPU = task.NumberCPU
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res.MemTotal = task.Memory
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for i := range res.Status {
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for j := range node.Status {
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if res.Status[i].UUID == node.Status[j].UUID {
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node.Status[j].MemoryAllocated += task.MemoryGPU
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res.Status[i].MemoryTotal = task.MemoryGPU
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}
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}
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}
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break
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}
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}
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return res
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}
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func (scheduler *SchedulerPriority) ReleaseResource(job Job, agent NodeStatus) {
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poolID := rand.Intn(pool.poolsCount)
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pool.poolsMu[poolID].Lock()
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defer pool.poolsMu[poolID].Unlock()
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node := pool.pools[poolID][agent.ClientID]
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for _, gpu := range agent.Status {
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for j := range node.Status {
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if gpu.UUID == node.Status[j].UUID {
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node.Status[j].MemoryAllocated -= gpu.MemoryTotal
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if node.Status[j].MemoryAllocated < 0 {
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// in case of error
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log.Warn(node.ClientID, "More Memory Allocated")
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node.Status[j].MemoryAllocated = 0
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}
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}
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}
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}
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}
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func (scheduler *SchedulerPriority) QueryState(jobName string) MsgJobStatus {
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jm, ok := scheduler.jobs[jobName]
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if !ok {
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return MsgJobStatus{Code: 1, Error: "Job not exist!"}
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}
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return jm.status()
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}
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func (scheduler *SchedulerPriority) Stop(jobName string) MsgStop {
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jm, ok := scheduler.jobs[jobName]
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if !ok {
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return MsgStop{Code: 1, Error: "Job not exist!"}
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}
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return jm.stop()
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}
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func (scheduler *SchedulerPriority) QueryLogs(jobName string, taskName string) MsgLog {
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jm, ok := scheduler.jobs[jobName]
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if !ok {
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return MsgLog{Code: 1, Error: "Job not exist!"}
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}
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return jm.logs(taskName)
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}
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func (scheduler *SchedulerPriority) ListJobs() MsgJobList {
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var tmp []Job
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for _, job := range scheduler.history {
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tmp = append(tmp, *job)
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}
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tmp = append(tmp, scheduler.queue...)
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return MsgJobList{Code: 0, Jobs: tmp}
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}
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func (scheduler *SchedulerPriority) Summary() MsgSummary {
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summary := MsgSummary{}
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summary.Code = 0
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finishedJobsCounter := 0
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runningJobsCounter := 0
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pendingJobsCounter := 0
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var tmp []Job
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for _, job := range scheduler.history {
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tmp = append(tmp, *job)
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}
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tmp = append(tmp, scheduler.queue...)
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for _, job := range tmp {
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switch job.Status {
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case Created:
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pendingJobsCounter++
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case Starting:
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pendingJobsCounter++
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break
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case Running:
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runningJobsCounter++
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break;
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case Finished:
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finishedJobsCounter++
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case Stopped:
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finishedJobsCounter++
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}
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}
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summary.JobsFinished = finishedJobsCounter
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summary.JobsPending = pendingJobsCounter
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summary.JobsRunning = runningJobsCounter
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FreeGPU := 0
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UsingGPU := 0
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for i := 0; i < pool.poolsCount; i++ {
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pool.poolsMu[i].Lock()
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for _, node := range pool.pools[i] {
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for j := range node.Status {
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if node.Status[j].MemoryAllocated == 0 {
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FreeGPU++
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} else {
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UsingGPU++
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}
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}
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}
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pool.poolsMu[i].Unlock()
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}
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summary.FreeGPU = FreeGPU
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summary.UsingGPU = UsingGPU
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return summary
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}
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func (scheduler *SchedulerPriority) AcquireNetwork() string {
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return pool.acquireNetwork()
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}
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func (scheduler *SchedulerPriority) ReleaseNetwork(network string) {
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pool.releaseNetwork(network)
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}
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func (scheduler *SchedulerPriority) Attach(GPU string, job string) {
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pool.attach(GPU, job)
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}
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func (scheduler *SchedulerPriority) Detach(GPU string, job string) {
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pool.detach(GPU, job)
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}
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func (scheduler *SchedulerPriority) Enable() bool {
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scheduler.enabled = true
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return true
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}
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func (scheduler *SchedulerPriority) Disable() bool {
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scheduler.enabled = false
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return true
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}
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func (scheduler *SchedulerPriority) UpdateParallelism(parallelism int) bool {
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scheduler.parallelism = parallelism
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log.Info("parallelism is updated to", parallelism)
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return true
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}
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