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update fair
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@ -134,6 +134,8 @@ func (scheduler *SchedulerFair) Start() {
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}
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cnt, _ := scheduler.resourceAllocations[bestQueue]
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cnt.NumberGPU += numberGPUtmp
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cnt.CPU += numberCPUtmp
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cnt.Memory += Memorytmp
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scheduler.resourceAllocationsMu.Unlock()
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scheduler.allocatingGPUMu.Lock()
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@ -328,7 +330,7 @@ func (scheduler *SchedulerFair) UpdateQuota() {
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availableCPU := pool.TotalCPU*1000 - usingCPU*1000 - allocatedCPU
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//availableMemory := pool.TotalMemory - usingMemory - allocatedMemory
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/* <0 means some nodes exited */
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log.Info(availableGPU)
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//log.Info(availableGPU)
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if availableGPU <= 0 {
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return
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}
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